What I do
- Pre viz art direction
- VFX art direction
- VFX production design
- Art direction
- Concept development
- Color & look development
- Matte Painting
- Project based research
- HDR panorama photography
- Live action & effects photography
- Digital extras & doubles photography
- HDR texture photography
- Matte & set extensions photography
- Green or bluescreen photography
- Aerial photography
From the start of the project, in early pre-production, I cooperate closely with the director, VFX supervisor and director of photography to establish the visual feel and specific aesthetic needs of the project. Keeping an eye on small details, which give great value to a project, I art direct and supervise the creative part of the vfx shots throughout the full production process. I take care on set about the many aspects of photography, from green or blue-screen shooting, live action plates, aerial and underwater, digital doubles and digital extras, portrait, textures, surface, panoramic and HDRI photography. I provide project based research, references and look development for previz, 3D modeling, texturing, matte-painting and the comp department.
Spoken languages: Polish, German, English and basic Italian.
(visual effects art director for Roland Emmerich's: Anonymous)
Uncharted Territory/ Columbia Pictures.
Art direction for visual effect shots, look development, on set (digital doubles and digital extras)
/textures / surface/ panoramic/ HDRI photography, HDRI processing and manipulation, photo references
for matte painting department, additional matte painting, additional texturing, setting up texture
and research library.
(previz: visual effects art director)
Magna Mana FX.
Spaceships & planet look development, texturing and testing minature intergration.
Lizzard man "Studio project".
(visual effects art director)
Visual Art Production.
Look development, 3d creature art direction, setting up for the project texture and research material.
(Texture lead/ additional vfx art direction for Roland Emmerich's "2012")
Uncharted Territory / Sony Pictures Entertainment.
Look development, texturing, additional art direction for visual effect shots, textures/ surface/ panoramic/ HDRI photography,
HDRI processing and manipulation, photo references for matte painting department and vendors, setting up texture and research library.
(visual effects art director & VFX supervisor)
Look development & art direction. Onset: HDRI photography, HDRI processing and manipulation,
photo references for matte painting, green screen supervisor, patterns and textures photography.
(visual effects consultant) Aspekt Telefilm Production.
Look development, Onset: photo references for the production.
(external visual effects art director)
In charge of digital asset delivery for Red Baron, research, mesh control & texturing.
Dear Anne - The Gift Of Hope"
(visual effects artist)
Additional texturing and look development.
(external visual effects art director)
In charge of digital asset delivery, research, mesh control & texturing.
Software tester (Alpha & Beta)
KeyShot (formerly HyperShot) is the first standalone interactive ray tracing and global illumination program available. KeyShot is developed exclusively by Luxion as a turn-key rendering solution for anyone interested in producing photographic imagery. KeyShot imports a wide variety of CAD formats and makes it easy and fast to produce photorealistic renderings of these CAD models.
A urban area/ city generator script.
Video Trace 0.2.
VideoTrace: Rapid interactive scene modelling from video.
VideoTrace is a system for interactively generating realistic 3D models of objects from
video—models that might be inserted into a video game, a simulation environment, or another
video sequence. The user interacts with VideoTrace by tracing the shape of the object to be
modelled over one or more frames of the video. By interpreting the sketch drawn by the user
in light of 3D information obtained from computer vision techniques, a small number of simple
2D interactions can be used to generate a realistic 3D model. Each of the sketching operations
in VideoTrace provides an intuitive and powerful means of modelling shape from video,
and executes quickly enough to be used interactively. Immediate feedback allows the user
to model rapidly those parts of the scene which are of interest and to the level of detail
Frantic Films, (Prime Focus) Flood:Surf Beta.
Based on a statistical model of deep ocean waves, this suite of tools is a virtual
ocean-in-a-box. FLOOD:Surf is your end-to-end, interactive toolkit for photo real ocean
surfaces. Start with a FLOOD:Surf Mesh which adapts its detail to the camera view.
Interactively dial-in the appearance of your ocean surface using controls for simulation
detail, simulation size, wind speed, wind direction, wave height, choppiness, and more.
Render your ocean with the included ocean surface and ocean highlight shaders.
Add further dimensions with additional procedural map types to help you design
foam and control particle emission for spray effects.